Project Tag: Design

DESIGNER DIARY pt 5: AGENTS IN TIME — UK Game Expo 2017 and Clocks…

We took the original Agents in Time to the UK Games Expo 2017, and returned with great feedback and a game-changing concept for Scoring…

DESIGNER DIARY pt 4: AGENTS IN TIME — Rip It Up and Start Again…

Scrapping objects and the whole concept of a world map for Agents in Time took some doing…

CONVENTION DIARY: Day 3 at AireCon, Harrogate, UK: 9th-11th March 2018

In stark contrast to Saturday, Sunday felt like a lazy stroll through the woods…

CONVENTION DIARY: Day 2 at AireCon, Harrogate, UK: 9th-11th March 2018

The first official trading day at AireCon today, and it was a doozy!

CONVENTION DIARY: Day 1 at AireCon, Harrogate, UK: 9th-11th March 2018

Curious to know what happened on the first day of AireCon in Harrogate this weekend?

DESIGN: Solo Rules/Variant for Master of Orion: The Boardgame

As disappointing as Master of Orion: The Boardgame was, it can lend itself to solo play given a few tweaks…

DESIGNER DIARY pt 3: AGENTS IN TIME — Initial Concepts and Theme

The original plan for Agents in Time was certainly very different to the game we have today…

DESIGNER DIARY pt 2: AGENTS IN TIME — Origins

In those heady days of old, the ideas were wild, and the scale rather grand…

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