Project Tag: Design
Posted on January 8, 2021
by @mangozoid
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2020 was a pretty awful year for the face-to-face gaming community. There has to be some hope that 2021 will be a better one…
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Posted on March 15, 2020
by @mangozoid
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Day 2 at AireCon — Saturday 14th March, 2020…
Saturday was always going to be a busy day, and this year proved no exception. I did at least get to playtest a couple of other designer’s games, which was nice…
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Posted on March 14, 2020
by @mangozoid
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Day 1 at AireCon — Friday 13th March, 2020…
The first day of AireCon was relatively quiet, but that didn’t stop an awful lot of people from turning up and doing what they love…
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Posted on February 3, 2020
by @mangozoid
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A haphazard start to the new year thus far. Arguably, things can only get better, but they could always be a lot worse, too, in truth. #GlassHalfEmpty
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Posted on December 31, 2019
by @mangozoid
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A short summary of 2019 in terms of personal gaming and other games-related stuff, and a look at some personal KS highs and lows, too…
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Posted on October 2, 2019
by @mangozoid
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September flew by, but I did manage to compile, collate, and do all the layout and graphics for a magazine this month!
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Posted on September 4, 2019
by @mangozoid
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In stark contrast to July, August saw a relative bonanza of games arriving at the ManGo doorstep… at least two of which are going to zap away many hours of the rest of the year by the looks of things. Awesome games, though…
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Posted on April 5, 2019
by @mangozoid
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March proved a rather packed month, and I got lots of KS goodies come through, too. You can read about them here… And has my resolve not to buy new stuff finally snapped?
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PERSONAL DIARY (Dec 2020): Annus Horribilis?
Posted on January 8, 2021 by @mangozoid
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2020 was a pretty awful year for the face-to-face gaming community. There has to be some hope that 2021 will be a better one…
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